Game



P. P AWALT Dec. 19, 1933.

GAME

Filed July 21, 1931 5 Sheets-Sheet 1 IN VEN TOR.

p/CAE/VJ P. A W41. 7.- M

A TTORNEYS.

Dec. 19, 1933. p p w T 1,939,759

GAME

Filed July 21, 1931 3 Sheets-Sheet 2 F6 0 o M GE INVENTOR.

' p/(AKEAKJ' p 4 W4 A TTORNEYS.

P. P. AWALT 1,939,759

GAME

Dec. 19, 1933.

Filed July 21, 1931 3 Sheets-Sheet 3 IN VEN TOR.

1 /6/05: i A WIN. 7.

A TTORNEYS.

Patented Dec. 19 1 933 UNITED STA *GAME Dickens P. Awalt, San YFranc'isco, Calif. application M 21, 1931. Serial No. 5525229 -6 Claimsr flxCl. 273-139 theigame. These points entitle i the 'p'layerito remove'a "like number of concealed numbers printed on folded paper, and

these numbers in turn, it, ending in a .;preaeermined figure, willg'ive the player Jthenuniber o'f the Lfinalfstanding. "The player receiving the.

7 points is the wvin'nerdf the game.

' "The device has novel'mechamsm for looking up different :Darts so as to prevent unauthorized tampering with the device. The owner of thefgame has a drawer with .ainiimber of com partments for receiving the 'coins, these .com-

partments corresponding that temporarily hold the coins. By this sarrangement theoperator can he'c'k on "the va- 2'0 rious numbers of pointsreceived tyin players over 'aigiven playing period, such as a day.

A further 1ob;iect of 'myginvehtion is to pro-- vide a device of the type described which .issime ple in construction, and which 'is dunable iand '25 eflicierit for the purpose intended. The device is attractive and means. l

Other objects andqadvanta'ges-zwill appear an the following specification, and the novelyfeatures of the device will be particularly pointed out in the appended claims contains novel illuminating My invention is 'illustraltedl'inithe accompany-e ing drawings forming a a t :this capphcw tion, in which Figure 1 is a front elevation of the device;

Figure/'2 is a section along the line of Figure 1; I V o "Figure 3 ,isialsectional view along the line 33 of Figure '1;

Figure '4 is a section iai a gtne line 10f Figure .16; i

Figure 5 is a section -along the line 15'5 of Figure. "1 r Figure 6 is ageection along the :line :6-=6 of Figure4; "'7 isZ-a :sectional sviewithrough a part ofitheidevice; V

Figure *8 lisza eperspective view 0f =a part 01 the dwice; i Y

l' lgtn e 9=ehows a ticket {used in -the device;

Figure 1051s "a 'sec'tiona'lmg the line" 10 -'10 0f Pigure H;

Figure 11 is a "section along =t'helin'e 114i ot Figure 10; and

with the receptacles guide or "egiector in the ap'ositiun rs'hovm. The

vvFigure I2 is a section along "the line 12 12 of Fi'gureiIl.

In carry'ingfo'iit 'my invention I provide a 'casing indicated generally at '1, see "Figures 1 and s 2, this casing having abase "2, a drawer'jcon- 0'0 taining compartment 3, 9, mechanism receiving compartment 4, and a cover 5 forth'e com artm'e'nt4, thi'srcover beinghinge'd at 6 anti being locked 'inrilace by a locking means 7. The side walls '8 of the compartment 4, see Figure 5,,a're provided with grooves 9 and 10 for receiving a front slic'iing' ,pane'lfll, and a rear 's'lidingpanel 12, see Figure-2. "Thecpanels 11 and 112 are connected to each other by cords 13 passing over idler [pulleys 14 and having their ends 0011- nected to the panels. The weight of the f'two panels is such that they will remain in th'e'jp'os'ition 'into which they are manually moved. raising of either pane'l'w'ill cause the other to lower.

When the @game 'is ready "for playing the panels 11 and 12 are raised in the position shown in Figure}, and when the game is locked so, as to prevent further playing, the'fron't lpanel 1'7. Aflock 1'8 may be used to prevent the (panel 1'2 from being manually moved downwaiiily.

It is best to describe the .game -s'tepfby as it is played, and 'to set -forth the structure in the same order. In Figure 1,I;shdw {acoin o'rftoken Jr'ece'iving chute :19 .disposed' on thessi ije o'ffthe Edevice and above aig'uni2fl. ,The gun extends into the compartment 4 andwintojthe ,selecting device 29, land is pivoted at .21. construction of the ,gun is shown lin-Figures '10, 1'1 and I2, and itctamprises a -casing.21,;a coin 98- gui'del22 and asback 23. ,A rod zri extends'iirom the back '23 "through the end -25 ;of the casing 2 1, and is =provided with a handle :26. Figure. 10; shows-springs 2:7 :ryieldingly holding :the coin o coin chute '19 :delivers the ooln ito the s'lot 28in the casing and the :coin passes through-the sl'ot and into the coin guide antl 'e'ject'or 22." player now-retracts the-coin ejector 2 2' by means of the "handle '26, and then quickly-releases fthe handle; This cause'sfthe coin to be propelled from the gun and rin'to a c'oiniselecting device indicated generally "at 29, see 'Figures .1 [and 2. The gun can'b'e swung about the pivot 21" so as no pressing is' connected to an arm 47 by means of a rod to permit the player to aim the gun in the direction desired.

The coin selecting device includes a back piece provided with pegs 31 arranged in a predetermined manner. The coinsdrop between the back piece 30 and the glass 32. At the bottom of the coin selector 29, I provide a plurality of partitions 33 which form coin receiving compartments 34, see Figures 1 and 5,,and the bottoms of these compartments are temporarily closed by a trap door 35. The compartments are provided with numbers 36 reading 20-0-'- 4-0--3050 7 It will be noted that the compartment 34 numbered 20 is positioned beneath a striker plate 37, see Figure 1, which is. mounted upon screws 38 and is held in position by means of springs 39. Figure 3 shows the striker plate 37 as having a slot 40 large enough to receive a coin. If the aim of the player is accurate, a coin can be shot from the gun and will pass through the slot 40 and'drop into the compartment 34, numbered 20. As many'coins as desired may be fired from the gun, and theserwill be temporarily retained in the compartments 34;

When the player is finished, the operator releases the coins from the compartment 34 and drops them into a coin receptacle 41. Thereceptacle 41, see Figure 6, has partitions 42 which divide the receptacle into compartments corresponding with the compartments 34. Spring actuated trap doors 43 close the openings 44 leading into the compartments 45.

The operator actuates the trap door 35 by deahandle 46, see Figure 4. The handle 48, and Figure 8 shows the arm 47 as having a slot 49 for receiving a crank portion 50 of a rod 51 that carries the trap door 35. When the operator releases the handle 46 a spring 52 returns the trap door to closed position. The coins drop from the trap door 35'down upon the trap doors 43, and into the compartments 45.

Before the coins have been freed from the trap l door35 the operator counts the number of coins in the compartments 34 and multiplies the numberof coins in each compartment by the number of the compartment. For example, if the player has shot one coin into the compartment 34, numbered 20, three coins into the compartment numbered 4 and five coins into compartment numbered 0, he will have a total of twenty times one, plus three times four, equalling thirtytwo points; The player will, therefore have' thirty-two triesat the punch board 11. A wire plunger 53 is used for the punch board 11, and ejects strips of paper 54, see'Figure 9, and drops them between the glasses 16 and 32, and down upon a trap door'55, see Figure 2. After the thirty-two pieces of paper'have been deposited upon the trap door 55, the operator depresses a handle 56 which moves a rod 57 downwardly, and Figure 8 shows how this rod swings a lever 58' about its pivot 59. The lever has a slot 60 that slidably receives a crank 61 of a rod 62 that supports the trap .door 55'. The folded strips of paper drop from the trap door 55 into acup 63 where they may be removed by the player. The strips carry numbers from 0 to 10,000 or more, and if the last figure in these numbers corresponds with the number of the compartments 34 in which the player has projected the coins, the player will receive final points equaling the sums of these numbers. The next player will play in like manner to the one already described, and his points may be more or less than the first player irrespective of whether the total points received from the compartments 34 is greater or less than the first players points.

As an example, the player A shoots a check slug or token 64, see Figure 6, by means of the gun 20 into a compartment 34 designated by a number 36, which he, has chosen, say number 5, and if he wins he then punches five sealed, numbered tickets 54 and if three of these tickets end in the number 5, his final total number of points will be 15. Player B then tries to play into the number 20 compartment, and if successful punches 20 tickets numbered 54, and if none of these tickets end in the number 20 he makes no final points. In like manner the other players will follow, and the winner is the one receiving the greatest number of final points.

The device is illuminated indirectly by lights 65 and 66, reflectors 67 being placed in back of the lights 66. An overhead light 67 with its reiiector'68 is also used, see Figure 2.

I have already described how the punch board 11 can be moved into a protected position when the game is not used, and how the panel 12,

cooperating with the glass 17, will close the back of the device. A glass 69 ispositioned in backof the punch board 11, and prevents'access to the device 29 when the punch board is moved between the glasses 15 and 16. The operator can also look the handles 46 and 56 against movement, and this is accomplished by a hinged member '70, see Figure '7. This member is swingable from the position shown in Figure 2 into that shown in Figure 7. If desired a lock '71 may be used for securing the member '70 in raised position. 7

The game can be used for advertising purposes: for example, a merchant may give a prize to the customer who makes the highest score for the day or week, etc., the merchant requiring the customer to make a purchase for eachplay. The game requires skillful playing and affords a source of amusement. V j

While I have shown only the preferred form of my invention, it should be understood that various changes and modifications may be made within the scope of the claims hereto attached,

without departing from the spirit of the intransparent walls, a receptacle extending from the chute to a position in front of the compartment, and means for movingthe false bottom for dropping the tokens into'the receptacle.

2. A game comprising a punch board receiving compartment having transparent front and .5

back walls, a punch board movable from between thewalls to a position thereabove, a chute disposed in back of the compartment for receiving tokens from the board, a, false bottom closing the bottom of the chute for temporarily holding 1;.

the tokens where they can be viewed through the transparent walls, a receptacle below the false bottom and means for moving the false bottom for dropping the tokens into the receptacle. I

3. A game comprising means for mounting a punch board in upright position, a chute disposed in back and below the punch board for receiving tokens from the board, a transparent front wall for the chute, a false bottom closing the bottom of the chute for temporarily holding the tokens where they can be viewed through the transparent wall, a receptacle extending from the chute to a position in front of the transparent wall and means for moving the false bottom for dropping the tokens into the receptacle. 7

4. A game comprising a punch board receiving compartment having transparent front and back walls and a punch board movable from between the walls to a position thereabove whereby tokens punched from the board in its elevated position may be viewed through the transparent walls when dropping downwardly.

5. A game comprising a punch board receiving compartment having transparent front and back walls and a punch board movable from between the walls to a position thereabove whereby tokens punched from the board in its elevated position may be viewed through the transparent walls when dropping downwardly, and manually controlled means for arresting the tokens in their downward travel.

6. A game comprising a transparent wall, a punch board and means for slidably mounting the punch board with freedom of movement from an inactive position behind the wall to an active position above the wall whereby the board is protected when in inactive position, and whereby tokens punched from the board in active position may be viewed through the transparent wall while dropping.

' PICKENS P. AWAL'I'. 

